Benchmarks

Robotics benchmarks

This page catalogues evaluation-suite identity: what a named benchmark or corpus is, when it appeared, and the scale the paper actually publishes.

What this page is not

It is not a robot ranking, not a method leaderboard, and not a hardware sheet. Incomparable units stay in separate tables. Empty cells stay empty.

Suite index

Search and filter the named suites. Open a row for the identity sheet. Do not rank scores across classes.

Showing 28 suites. Scale units stay in their own class; this is not a leaderboard.

Suite sources. Identity index only. Do not add task, episode, or hour counts across rows.
Suite Role First public Published scale Medium Next action
RLBenchsim manipulation evalarXiv 2019-09-26 [R1]100 unique hand-designed tasks [R1]simulation [R1]Open sheet
CALVINsim manipulation evalarXiv 2021-12-06 [R3]4 environments; 34 subtasks versus 18 prior; ~24 h play data; 20K language directives [R3]simulation [R3]Open sheet
LIBEROsim manipulation evalarXiv 2023-06-05 [R5]130 language-conditioned tasks in 4 suites (Spatial, Object, Goal: 10 tasks each; LIBERO-100) [R5]simulation [R5]Open sheet
ManiSkill2sim manipulation evalarXiv 2023-02-09 [R7]20 task families; 2000+ objects; 4 million+ demonstration frames [R7]simulation [R7]Open sheet
Meta-Worldsim manipulation evalarXiv 2019-10-24 [R9]50 distinct manipulation tasks [R9]simulation [R9]Open sheet
RoboCasasim manipulation evalarXiv 2024-06-04 [R11]100 tasks (25 atomic + 75 composite); 120 kitchen scenes; 2,509 objects; 153 categories; 100K trajectories [R11]kitchen simulation [R11]Open sheet
VLABenchvla manipulation evalarXiv 2024-12-24 [R32]100 task categories: 60 primitive + 40 composite [R32]simulation [R32]Open sheet
RoboTwin 2.0vla manipulation evalarXiv 2025-06-22 [R34]50 dual-arm tasks in the paper; the project describes over 50 supported tasks [R34] [R35]simulation benchmark and data generator with a separate sim-to-real study [R34]Open sheet
Google Robotreal to sim evalarXiv 2024-05-09 [R13]~1,500 paired sim-and-real evaluation episodes across both embodiments in the paper, not a per-robot task count [R13]paired real and simulated evaluation [R13]Open sheet
WidowXreal to sim evalarXiv 2024-05-09 [R13]~1,500 paired sim-and-real evaluation episodes across both embodiments in the paper, not a per-robot task count [R13]paired real and simulated evaluation [R13]Open sheet
FurnitureBenchreal furniture assemblyarXiv 2023-05-22 [R15]8 furniture models; 5,000+ teleoperation demonstrations; 200+ hours [R15]real [R15]Open sheet
BEHAVIOR-1Keveryday activity simarXiv 2024-03-14 [R16]1,000 activities; 50 scenes; 9,000+ objects [R16]simulation [R16]Open sheet
DexGraspNetgrasp synthesis datasetarXiv 2022-10-06 [R39]1.32 million grasps; 5,355 objects [R39]synthetic [R39]Open sheet
DexGraspNet 2.0grasp synthesis datasetarXiv 2024-10-30 [R40]1,319 objects; 8,270 scenes; 427 million grasps [R40]synthetic clutter [R40]Open sheet
GAPartNetarticulated part datasetarXiv 2022-11-09 [R41]9 GAPart classes; 27 object categories; 8,489 part instances; 1,166 objects [R41]dataset of articulated objects [R41]Open sheet
ALFREDhousehold instruction simarXiv 2019-12-03 [R18]25,743 English language directives; 8,055 expert demonstrations; 120 indoor scenes [R18]simulation (AI2-THOR) [R18]Open sheet
Open6DORopen instruction rearrangementIROS 2024 Oral [R38]—real rearrangement evaluation as described on the project page [R38]Open sheet
Room-to-Roomvision language navigationarXiv 2017-11-20 [R19]21,567 instructions; average 29 words [R19]real Matterport3D indoor imagery [R19]Open sheet
EVT-Benchembodied visual trackingarXiv 2025-05-29 [R19]25,986 episodes; 100 avatars; 804 scenes (HM3D + MP3D); train 21,771 / test 4,215; three sub-tasks [R19]simulation (HM3D and MP3D scenes) [R19]Open sheet
OmniSpatialspatial vlm benchmarkarXiv 2025-06-03 [R37]4 categories; 50 subcategories; 8.4K+ QA pairs [R37]image / VQA benchmark [R37]Open sheet
OpenEQAembodied question answerCVPR 2024 [R21]1,600+ human-generated questions; 180+ real-world environments [R21]real environments (episodic memory and active exploration settings) [R21]Open sheet
HumanTrackerhumanoid motion tracking bencharXiv 2026-08-24 [R36]~153 hours optical mocap; 4 motion families; ~25K clips; HumanScore trained on 12K pairs / 24K motions [R36]optical motion capture retargeted to a simulated humanoid [R36]Open sheet
HumanoidBenchhumanoid wbc simarXiv 2024-03-15 [R22]15 manipulation + 12 locomotion tasks (27 tasks) [R22]simulation [R22]Open sheet · Open world
Open X-Embodimentrobot training corpusarXiv 2023-10-13 [R24]1M+ trajectories; 22 embodiments; 60 datasets; 34 labs; 527 skills; 160266 tasks (body). Abstract: 22 robots, 21 institutions, 527 skills, 160266 tasks [R24]real robot trajectories pooled from many datasets [R24]Open sheet
DROIDrobot training corpusarXiv 2024-03-19 [R26]76k trajectories; 350 hours; 564 scenes; 86 tasks [R26]real teleoperated trajectories [R26]Open sheet
BridgeData V2robot training corpusarXiv 2023-08-24 [R28]60,096 trajectories; 24 environments [R28]real demonstrations [R28]Open sheet
EI-30krobot training corpusarXiv 2026-02-16 [R9]30k+ hours mixed-quality human and robot data [R9]mixed real, sim, labeled, and unlabeled human and robot data [R9]Open sheet
SynGrasp-1Brobot training corpusarXiv 2025-05-06 [R17]1 billion synthetic VLA frames [R17]synthetic [R17]Open sheet

World support

237 previews across 13 families; 91 with recorded replay. Homes in one family and partial scenes are listed separately. A recording is not an evaluated benchmark result.

Showing 237 published courses. Animation is not a recorded replay or an evaluated result.

HumanoidBench pin. Independent flags from the published registry. A preview is not a simulation result.
World Scene Suite Scene family Runtime Embodiment Success Replay origin Validation Catalogued Preview Recorded replay Evaluated result Reproduced Next action
StairPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 700nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
HurdlePreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 700nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
MazePreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 1200nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
PolePreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 700nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
SlidePreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 700nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
CrawlPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 700nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
High barPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1source-parsed · bar 750nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
CabinetFull sceneHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 2500site-generatedsite-generated recorded-rollout; natively_verified_tasks stays 0YesYesYesNot availableNot availableOpen world
DoorPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 600nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
WindowPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 650nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
RoomPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 400nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
TruckPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 3000nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
BasketballPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 1200nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
SpoonPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 650nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
InsertPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 350nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
PushPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 700nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
PackagePreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 1500nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
CubePreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 370nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
PowerliftPreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 800nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
Sit (hard)PreviewHumanoidBenchUnknownmujoco 3.1.6Unitree H1 with two Shadow Handssource-parsed · bar 750nonefragment preview onlyYesYesNot availableNot availableNot availableOpen world
Wooden cabinetFull sceneLIBERO797b1c3e6c70cdc6e64ae1715b9bf411c403fc882d070ed0b94a7cf37ed9dd29robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
Bowl between plate and ramekinFull sceneLIBERO797b1c3e6c70cdc6e64ae1715b9bf411c403fc882d070ed0b94a7cf37ed9dd29robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.site-generatedreconstructed reset scene; one learned-policy trial with native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-Object task 0Full sceneLIBEROf0ab3a7d0a1feecb80c94689ca7db848c1b0b866fcab20881b7454522d977370robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-Object task 1Full sceneLIBERO12dce7a20d394134d199fb8bd29b173748cfdaf6f469ac284587137ef813c9cdrobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-Object task 2Full sceneLIBERO8f7f4229445aab69fed1ad151c44535bdff4f7827fcc6b876bf76cb06afdf14arobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-Object task 3Full sceneLIBEROec94854a66408a6449e072c372c5b6131eca4bf9f4b5d0587677d07eb1bdcce5robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-Object task 4Full sceneLIBERO95aa1c1bca0d78c9a9b59a2f6d3957ffc32b0aedccda923823a178015dac2686robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-Object task 5Full sceneLIBEROdb80edc0b5ba121f8b1a7cd82caf080e41d59fd0f378656edb234dfb46ac4e0drobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-Object task 6Full sceneLIBERO421faace152453b6a33e71652f411d7656560da3d99af1c68b1e2f288c978f0crobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-Object task 7Full sceneLIBERO834c3312132f11d3e526ba6e45be319b9b94f3decbd0b8f0cd054b7ba18599fbrobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-Object task 8Full sceneLIBERO9251b0bd85fb2f0bf0ed4bad4cb20d51569e69afd1a25063e8e64bb936fe7293robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-Object task 9Full sceneLIBEROaf36da8ca8c6f0aac6b281005f42b1f730f4b3bcd44d27ecee9550c865159491robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-Goal task 0Full sceneLIBERO6ef1aef9ae8799327aca513809629188ebc56407887cfb689348891eeb114038robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 0 · KITCHEN_SCENE10Full sceneLIBEROb4a31ee3b4d843d36ae21b7db427f33ced737f1c2f613963b7fecb75b04319a2robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 6 · KITCHEN_SCENE1Full sceneLIBERO8c70e8f67f40be5fc729ba133e92197981054a56104f7af59c60a8e3afda9876robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 11 · KITCHEN_SCENE2Full sceneLIBERO215733e99c6b9eb3701f9a92f30d3efd3548ad0ab81a6a9442df983975c3c7a7robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 18 · KITCHEN_SCENE3Full sceneLIBEROdfdce5b2847731110725dbf911be969ab21ffe338f5b96825276e2393605e1earobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 22 · KITCHEN_SCENE4Full sceneLIBERO820ed396f14930b2c987d442b189e2988151c32cc2b5f821e19d0d29ca19ffedrobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 28 · KITCHEN_SCENE5Full sceneLIBEROfc6c1fa47cd82b54dfe27c2e7087f3a7c5c349464476d092c5a02d1c1ce2f9d6robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 33 · KITCHEN_SCENE6PreviewLIBEROd7c7b2047b9a940b807beb8ae881f749ecff06b9b6089379b5bdf0c36e006162robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreampartial scene: some visible geoms are not drawn; native set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 35 · KITCHEN_SCENE7PreviewLIBERO02998e2a52f6db1536a2f791bf828fe70acbf44c4f91e826948a4bed401a1e18robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreampartial scene: some visible geoms are not drawn; native set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 38 · KITCHEN_SCENE8Full sceneLIBEROdc5a92707c5952a75b23ab6fe7e8a54cd7edc6ce2172195c50981d624a909f40robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 40 · KITCHEN_SCENE9Full sceneLIBEROeb9b67152cd17b83c4fd723203513cacff236ca979af4c3c1ede5dffbac97a89robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 46 · LIVING_ROOM_SCENE1Full sceneLIBERO641da6dc258672723e585d2591622e6bdbf419b2fa68a21606d6908873e68c7drobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 50 · LIVING_ROOM_SCENE2Full sceneLIBERO2b8ca95c9d37c392dc474a3a6d2fbe91b80cc1d6b9e7e296d23c56e31a1bf22frobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 55 · LIVING_ROOM_SCENE3Full sceneLIBEROf9c1fe10003f4b6fed056f8347786d609528c178237e3cc28367e55aa4d852b0robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 60 · LIVING_ROOM_SCENE4Full sceneLIBERO57c6352dac11d127e8b3edfe5b60081efe193151dcfb7bb73c321b792c52eb8crobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.nonenative set_init_state scene exported; no recording bound; not a scored runYesYesNot availableNot availableNot availableOpen world
LIBERO-90 task 65 · LIVING_ROOM_SCENE5Full sceneLIBERO1a0e8d5ac22568e478022c76e5292ba1579c5067056e133e07e368912e8f513brobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 69 · LIVING_ROOM_SCENE6Full sceneLIBEROdf6a6a118ecd251658f61f41b3856cc4547edde8f1e5b1cb6e0f0aca2f2b3f3brobosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 73 · STUDY_SCENE1Full sceneLIBERO8aee652876d468162485217303735e0650e44b0b48e1ca277292c6b1eea23d70robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 77 · STUDY_SCENE2Full sceneLIBEROa6ea6a540363843e0bb565fac0a14eea180a195c30791634cf2155587ffb2f07robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 81 · STUDY_SCENE3Full sceneLIBEROc23df364d416b4f4c5fe7cb78627936a264b1067bc62b3548dfddc93d7740058robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LIBERO-90 task 86 · STUDY_SCENE4Full sceneLIBERObfd54261e480df93c3ec6b306fc55ffc56d9fc754c422991a632f7a7290d6019robosuite 1.4.0 / robosuite 1.4.0Franka Emika PandaControlEnv.check_success delegates to the native task _check_success. set_init_state calls set_state, sim.forward, check_success, _post_process, and _update_observables. Parsed from env_wrapper.py, not evaluated. A visual assembly is not a success signal. Do not reconstruct a reward stub.upstreamnative set_init_state scene exported; official demo_0 state replay ends in native check_success; not a suite scoreYesYesYesNot availableNot availableOpen world
LiftFull scenerobosuite90d49dfbd80649c2aea909f980f39e2fa755d435db01d51214c48c8ec562da44robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika Pandasource-parsed · bar 0.04upstreamnative reset export; published file compiled against native body poses and geom frames; shipped human demonstration as state replay with native success recorded; not a benchmark score; scene family 90d49dfbd806…YesYesYesNot availableNot availableOpen world
StackFull scenerobosuite3c62680d6ff5763e37502e9ee58f4de53ea0931db2fc586142260cd3daa7b982robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaStack._check_success returns True when staged_rewards() r_stack > 0 (cubeA lifted, touching cubeB, not grasped). robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 3c62680d6ff5…YesYesNot availableNot availableNot availableOpen world
Nut assemblyFull scenerobosuite93033e81e8a60a97201aeba80c2a5ad12e5d90617a009f2364f5e54a108cbc75robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaNutAssembly._check_success returns True when every nut is on its peg and released (r_reach < 0.6); single-object modes need one nut on its peg. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 93033e81e8a6…YesYesNot availableNot availableNot availableOpen world
Nut assembly · one random nutFull scenerobosuite93033e81e8a60a97201aeba80c2a5ad12e5d90617a009f2364f5e54a108cbc75robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaNutAssembly._check_success returns True when every nut is on its peg and released (r_reach < 0.6); single-object modes need one nut on its peg. This registered variant runs in a single-object mode, so one correctly placed object satisfies it. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 93033e81e8a6…YesYesNot availableNot availableNot availableOpen world
Nut assembly · square nutFull scenerobosuite93033e81e8a60a97201aeba80c2a5ad12e5d90617a009f2364f5e54a108cbc75robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaNutAssembly._check_success returns True when every nut is on its peg and released (r_reach < 0.6); single-object modes need one nut on its peg. This registered variant runs in a single-object mode, so one correctly placed object satisfies it. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 93033e81e8a6…YesYesNot availableNot availableNot availableOpen world
Nut assembly · round nutFull scenerobosuite93033e81e8a60a97201aeba80c2a5ad12e5d90617a009f2364f5e54a108cbc75robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaNutAssembly._check_success returns True when every nut is on its peg and released (r_reach < 0.6); single-object modes need one nut on its peg. This registered variant runs in a single-object mode, so one correctly placed object satisfies it. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 93033e81e8a6…YesYesNot availableNot availableNot availableOpen world
Pick and placeFull scenerobosuite9ae4baa247d73c3fb4eacdb4c49595462ac525ef449eb9947b9f2298ae161f32robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaPickPlace._check_success returns True when every object is inside its bin and released (r_reach < 0.6); single-object modes need one object in its bin. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 9ae4baa247d7…YesYesNot availableNot availableNot availableOpen world
Pick and place · one random objectFull scenerobosuite9ae4baa247d73c3fb4eacdb4c49595462ac525ef449eb9947b9f2298ae161f32robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaPickPlace._check_success returns True when every object is inside its bin and released (r_reach < 0.6); single-object modes need one object in its bin. This registered variant runs in a single-object mode, so one correctly placed object satisfies it. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 9ae4baa247d7…YesYesNot availableNot availableNot availableOpen world
Pick and place · milkFull scenerobosuite9ae4baa247d73c3fb4eacdb4c49595462ac525ef449eb9947b9f2298ae161f32robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaPickPlace._check_success returns True when every object is inside its bin and released (r_reach < 0.6); single-object modes need one object in its bin. This registered variant runs in a single-object mode, so one correctly placed object satisfies it. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 9ae4baa247d7…YesYesNot availableNot availableNot availableOpen world
Pick and place · breadFull scenerobosuite9ae4baa247d73c3fb4eacdb4c49595462ac525ef449eb9947b9f2298ae161f32robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaPickPlace._check_success returns True when every object is inside its bin and released (r_reach < 0.6); single-object modes need one object in its bin. This registered variant runs in a single-object mode, so one correctly placed object satisfies it. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 9ae4baa247d7…YesYesNot availableNot availableNot availableOpen world
Pick and place · cerealFull scenerobosuite9ae4baa247d73c3fb4eacdb4c49595462ac525ef449eb9947b9f2298ae161f32robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaPickPlace._check_success returns True when every object is inside its bin and released (r_reach < 0.6); single-object modes need one object in its bin. This registered variant runs in a single-object mode, so one correctly placed object satisfies it. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 9ae4baa247d7…YesYesNot availableNot availableNot availableOpen world
Pick and place · canFull scenerobosuite9ae4baa247d73c3fb4eacdb4c49595462ac525ef449eb9947b9f2298ae161f32robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaPickPlace._check_success returns True when every object is inside its bin and released (r_reach < 0.6); single-object modes need one object in its bin. This registered variant runs in a single-object mode, so one correctly placed object satisfies it. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 9ae4baa247d7…YesYesNot availableNot availableNot availableOpen world
DoorFull scenerobosuitec3e3c8b6c7026c3c63f7c6f3cde6465b1aa373a2991da4eda2f118f86a5b04e0robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika Pandasource-parsed · bar 0.3nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family c3e3c8b6c702…YesYesNot availableNot availableNot availableOpen world
WipeFull scenerobosuite34da968e6bdcd78496ea152f5597d37783016fce59c2c53d7e487e0bdb3e2f53robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaWipe._check_success returns True when len(wiped_markers) == num_markers. The marker set is updated by reward() during env.step, so it cannot be read from a restored state. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 34da968e6bdc…YesYesNot availableNot availableNot availableOpen world
Two-arm liftFull scenerobosuite0b87ac8404537633b82afae4cd72431c1411c62809b0fc86535345ebe1b82029robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika Pandasource-parsed · bar 0.1nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 0b87ac840453…YesYesNot availableNot availableNot availableOpen world
Two-arm peg in holeFull scenerobosuite54316c03d39b6f9e1fa18ce284d7c051c3c59a52d9762700e67e7c237f5198f1robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaTwoArmPegInHole._check_success returns True when d < 0.06 and -0.12 <= t <= 0.14 and cos > 0.95. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 54316c03d39b…YesYesNot availableNot availableNot availableOpen world
Two-arm handoverFull scenerobosuite5fe072da4c169ef341c116a47106ea2d3b85baf1c7a302f376c8956b7876a5b6robosuite 1.4.0 / MuJoCo 3.1.6Franka Emika PandaTwoArmHandover._check_success returns True when arm1_grasp_handle and not arm0_grasp_any and hammer_height - table_height > height_threshold. robosuite environments do not terminate on success; they run to the horizon. Parsed from the pinned source. A reset scene is not a scored run.nonenative reset export; published file compiled against native body poses and geom frames; no recording; not a scored run; scene family 5fe072da4c16…YesYesNot availableNot availableNot availableOpen world
ReachFull sceneMeta-Worldde0d14b91b2df41159a83477704ea578f50521eb17aa02f4c978723aae74ce26mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.05site-generatednative reset-state measured; browser preview; not a scored run; scene family de0d14b91b2d…YesYesYesNot availableNot availableOpen world
PushFull sceneMeta-Worldde0d14b91b2df41159a83477704ea578f50521eb17aa02f4c978723aae74ce26mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.05site-generatednative reset-state measured; browser preview; not a scored run; scene family de0d14b91b2d…YesYesYesNot availableNot availableOpen world
Pick placeFull sceneMeta-Worldde0d14b91b2df41159a83477704ea578f50521eb17aa02f4c978723aae74ce26mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family de0d14b91b2d…YesYesYesNot availableNot availableOpen world
Door openFull sceneMeta-Worldebcbd573f23415110d1297a196ffda3a9a9fa711739b8d93a5a04d05c4df4ee3mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.08site-generatednative reset-state measured; browser preview; not a scored run; scene family ebcbd573f234…YesYesYesNot availableNot availableOpen world
Drawer openFull sceneMeta-Worlddebd830ac07cfddd6ed7b97a20c49ee4dc2e35aac68b4c78bdb3678183030674mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.03site-generatednative reset-state measured; browser preview; not a scored run; scene family debd830ac07c…YesYesYesNot availableNot availableOpen world
Button pressFull sceneMeta-World6377e72af839674cef70e72623449afc755a154347824528457977fbd0b52542mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.02site-generatednative reset-state measured; browser preview; not a scored run; scene family 6377e72af839…YesYesYesNot availableNot availableOpen world
Window openFull sceneMeta-Worlda2601fdd6fff88eec9ba3cb8fd2e716a7abbcacba34114a749ced611b3e45093mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.05site-generatednative reset-state measured; browser preview; not a scored run; scene family a2601fdd6fff…YesYesYesNot availableNot availableOpen world
Faucet openFull sceneMeta-Worlda1fd491ee4882119c678429509cc920ba0f81830a82cef4c2ff24eb90a6ea4d0mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family a1fd491ee488…YesYesYesNot availableNot availableOpen world
Peg insert sideFull sceneMeta-World0028b47cb59b2188783868e0071eddf43751f94d0a876be17f18d1d567db19e9mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family 0028b47cb59b…YesYesYesNot availableNot availableOpen world
Sweep intoFull sceneMeta-World34f004ae3c50d83a20cb72eb725cc5e16c0731560c80a910c284303ade992f62mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.05site-generatednative reset-state measured; browser preview; not a scored run; scene family 34f004ae3c50…YesYesYesNot availableNot availableOpen world
BasketballFull sceneMeta-Worldc96cd6d3f3835e7bbd5c16da45422479a65e4e1fce0f7044da9aced09ddb5c22mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.08site-generatednative reset-state measured; browser preview; not a scored run; scene family c96cd6d3f383…YesYesYesNot availableNot availableOpen world
HammerFull sceneMeta-Worlde758a850e93b809ec2b2658e02287fb53cf8fe0a95f4245af5a5254dec2aa5d0mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.09site-generatednative reset-state measured; browser preview; not a scored run; scene family e758a850e93b…YesYesYesNot availableNot availableOpen world
Dial turnFull sceneMeta-Worldccf6b632ec734252b4f009fe9f0d5b536c485e0af6f7c595697215cb20d5cdd6mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family ccf6b632ec73…YesYesYesNot availableNot availableOpen world
Lever pullFull sceneMeta-Worldc18534c6579b0547dcc4304c9f2275cc5772ee5d76e6c1acb7b6a36a280f3cc8mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.1308996938995747site-generatednative reset-state measured; browser preview; not a scored run; scene family c18534c6579b…YesYesYesNot availableNot availableOpen world
Box closeFull sceneMeta-Worldf0eb6ac64895785a0ddc80d9e1ce94318f9c022df1080dc2ccc02a94fff110e5mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.08site-generatednative reset-state measured; browser preview; not a scored run; scene family f0eb6ac64895…YesYesYesNot availableNot availableOpen world
AssemblyFull sceneMeta-Worldc9be9e861a2179ae65348b2cacf36b51753a4cdbc0861f50b78289c76f790732mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.02site-generatednative reset-state measured; browser preview; not a scored run; scene family c9be9e861a21…YesYesYesNot availableNot availableOpen world
Bin pickingFull sceneMeta-Worldf71ec4465771bc1aefd4e8f8364ecebea43075e5030192671d65dca31d7b8814mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.05site-generatednative reset-state measured; browser preview; not a scored run; scene family f71ec4465771…YesYesYesNot availableNot availableOpen world
Button press topdownFull sceneMeta-World13c41dee577de4547b16df9ff181c71690f0701439a6014eadbff84abc429850mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.024site-generatednative reset-state measured; browser preview; not a scored run; scene family 13c41dee577d…YesYesYesNot availableNot availableOpen world
Button press topdown wallFull sceneMeta-World27c9a4bc4024c3c09d6b74167728e9b5fd8fe475ebd34320b1adcc821cbcf64amujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.024site-generatednative reset-state measured; browser preview; not a scored run; scene family 27c9a4bc4024…YesYesYesNot availableNot availableOpen world
Button press wallFull sceneMeta-World5090c24a5ddb7792df04b64fdb93e8b40e6539836a65149387e143319b514932mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.03site-generatednative reset-state measured; browser preview; not a scored run; scene family 5090c24a5ddb…YesYesYesNot availableNot availableOpen world
Coffee buttonFull sceneMeta-World062547b6628c1afcad39d6831e5c1940842903546585007c688573d0a009497cmujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.02site-generatednative reset-state measured; browser preview; not a scored run; scene family 062547b6628c…YesYesYesNot availableNot availableOpen world
Coffee pullFull sceneMeta-World062547b6628c1afcad39d6831e5c1940842903546585007c688573d0a009497cmujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family 062547b6628c…YesYesYesNot availableNot availableOpen world
Coffee pushFull sceneMeta-World062547b6628c1afcad39d6831e5c1940842903546585007c688573d0a009497cmujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family 062547b6628c…YesYesYesNot availableNot availableOpen world
DisassembleFull sceneMeta-Worldc9be9e861a2179ae65348b2cacf36b51753a4cdbc0861f50b78289c76f790732mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)SawyerNutDisassembleEnvV3.evaluate_state sets success when obs[6] > target_pos[2]: the nut is above the target height; no distance threshold. Base SawyerXYZEnv.step returns terminated=False even at success and truncates at 500. AutoTerminateOnSuccessWrapper defaults terminate_on_success=False on MT1. A scripted-policy success flag is not a published benchmark score. Parsed from source, not a paper v1/v2 recipe merge.site-generatednative reset-state measured; browser preview; not a scored run; scene family c9be9e861a21…YesYesYesNot availableNot availableOpen world
Door closeFull sceneMeta-Worldebcbd573f23415110d1297a196ffda3a9a9fa711739b8d93a5a04d05c4df4ee3mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.08site-generatednative reset-state measured; browser preview; not a scored run; scene family ebcbd573f234…YesYesYesNot availableNot availableOpen world
Door lockFull sceneMeta-Worlda80c2e483b396a1d213ed7aad1fbeb81c4cc0261e224577ebbc8bdbf5d7e8987mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.02site-generatednative reset-state measured; browser preview; not a scored run; scene family a80c2e483b39…YesYesYesNot availableNot availableOpen world
Door unlockFull sceneMeta-Worlda80c2e483b396a1d213ed7aad1fbeb81c4cc0261e224577ebbc8bdbf5d7e8987mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.02site-generatednative reset-state measured; browser preview; not a scored run; scene family a80c2e483b39…YesYesYesNot availableNot availableOpen world
Drawer closeFull sceneMeta-Worlddebd830ac07cfddd6ed7b97a20c49ee4dc2e35aac68b4c78bdb3678183030674mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.065site-generatednative reset-state measured; browser preview; not a scored run; scene family debd830ac07c…YesYesYesNot availableNot availableOpen world
Faucet closeFull sceneMeta-Worlda1fd491ee4882119c678429509cc920ba0f81830a82cef4c2ff24eb90a6ea4d0mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family a1fd491ee488…YesYesYesNot availableNot availableOpen world
Hand insertFull sceneMeta-World34f004ae3c50d83a20cb72eb725cc5e16c0731560c80a910c284303ade992f62mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.05site-generatednative reset-state measured; browser preview; not a scored run; scene family 34f004ae3c50…YesYesYesNot availableNot availableOpen world
Handle press sideFull sceneMeta-Worldb820e36794772326a37aa000dfecafc9e06cb84aa4c6fdccd28bf426e034bb86mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.02site-generatednative reset-state measured; browser preview; not a scored run; scene family b820e3679477…YesYesYesNot availableNot availableOpen world
Handle pressFull sceneMeta-World3c329de9b41c232b050335549350e282e5c6c1ac9c9492218d90227d32c1c578mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.02site-generatednative reset-state measured; browser preview; not a scored run; scene family 3c329de9b41c…YesYesYesNot availableNot availableOpen world
Handle pull sideFull sceneMeta-Worldb820e36794772326a37aa000dfecafc9e06cb84aa4c6fdccd28bf426e034bb86mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.08site-generatednative reset-state measured; browser preview; not a scored run; scene family b820e3679477…YesYesYesNot availableNot availableOpen world
Handle pullFull sceneMeta-World3c329de9b41c232b050335549350e282e5c6c1ac9c9492218d90227d32c1c578mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.05site-generatednative reset-state measured; browser preview; not a scored run; scene family 3c329de9b41c…YesYesYesNot availableNot availableOpen world
Peg unplug sideFull sceneMeta-World7b11a368d5ae8934e2cbbae901b25074f65e83410a24998b05c6e8832d0115f6mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family 7b11a368d5ae…YesYesYesNot availableNot availableOpen world
Pick out of holeFull sceneMeta-World6f05bf0c51282c9cb173f5c3b6f7945d9b5df2a8c2c52292cd156355fd7ba4c8mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family 6f05bf0c5128…YesYesYesNot availableNot availableOpen world
Pick place wallFull sceneMeta-World4c2524ca2f9e19100b8382a4fd5493e118348658e2222bcec5e9bef45447706amujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family 4c2524ca2f9e…YesYesYesNot availableNot availableOpen world
Plate slide back sideFull sceneMeta-Worldb9673e9ae8d6de3278ca51378df05a4c8295575ec153dab2f029e551ccbe0f05mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family b9673e9ae8d6…YesYesYesNot availableNot availableOpen world
Plate slide backFull sceneMeta-Worldaa1174e6b32956cc1258bd5fc7e407b98d06992cfa303a803c2badfe34244a93mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family aa1174e6b329…YesYesYesNot availableNot availableOpen world
Plate slide sideFull sceneMeta-Worldb9673e9ae8d6de3278ca51378df05a4c8295575ec153dab2f029e551ccbe0f05mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family b9673e9ae8d6…YesYesYesNot availableNot availableOpen world
Plate slideFull sceneMeta-Worldaa1174e6b32956cc1258bd5fc7e407b98d06992cfa303a803c2badfe34244a93mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family aa1174e6b329…YesYesYesNot availableNot availableOpen world
Push backFull sceneMeta-Worldb425a791f61471bed98e80f57a830226930a5ebfe811fbe3129ec7f759682c91mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family b425a791f614…YesYesYesNot availableNot availableOpen world
Push wallFull sceneMeta-World4c2524ca2f9e19100b8382a4fd5493e118348658e2222bcec5e9bef45447706amujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family 4c2524ca2f9e…YesYesYesNot availableNot availableOpen world
Reach wallFull sceneMeta-Worldd64e388cb1022d6812bb1e3c3b2edbfccb9651eabd99134ee0acd22bf368a396mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.05site-generatednative reset-state measured; browser preview; not a scored run; scene family d64e388cb102…YesYesYesNot availableNot availableOpen world
Shelf placeFull sceneMeta-World5af22f11a7139b54ba927fb5f6b407ba4ee6ef17358dad8d15416b4374c9a3b9mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07site-generatednative reset-state measured; browser preview; not a scored run; scene family 5af22f11a713…YesYesYesNot availableNot availableOpen world
SoccerFull sceneMeta-World3c36a7279065d84c4bb342b2ee196b59471fb9624435997c283e64f592ec39f6mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.07nonenative reset-state measured; browser preview; not a scored run; scene family 3c36a7279065…YesYesNot availableNot availableNot availableOpen world
Stick pullFull sceneMeta-World058f89ad4a6399678d8be26d897fdf8dfbc49ccbc3eebf8c948f048ea1ed5915mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.12site-generatednative reset-state measured; browser preview; not a scored run; scene family 058f89ad4a63…YesYesYesNot availableNot availableOpen world
Stick pushFull sceneMeta-World058f89ad4a6399678d8be26d897fdf8dfbc49ccbc3eebf8c948f048ea1ed5915mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.12site-generatednative reset-state measured; browser preview; not a scored run; scene family 058f89ad4a63…YesYesYesNot availableNot availableOpen world
SweepFull sceneMeta-Worldf43f31b0b1ef5c83d14325c021d17d34f3005f44b12a42454b818152c76b2506mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.05site-generatednative reset-state measured; browser preview; not a scored run; scene family f43f31b0b1ef…YesYesYesNot availableNot availableOpen world
Window closeFull sceneMeta-Worlda2601fdd6fff88eec9ba3cb8fd2e716a7abbcacba34114a749ced611b3e45093mujoco 3.3.0 / Gymnasium 1.3.0Rethink Sawyer (Meta-World mocap XYZ)source-parsed · bar 0.05nonenative reset-state measured; browser preview; not a scored run; scene family a2601fdd6fff…YesYesNot availableNot availableNot availableOpen world
Cube pickupFull sceneManiSkill 3pickcube-table-panda-seed0SAPIEN / PhysX CUDA 3.0.3Franka Panda · ManiSkill modelCube within 0.025 m of goal and robot joint velocity below 0.2. This recording first succeeds after the 50-step task horizon.site-generated83 recorded native states; browser body-frame comparison; goal after deadline, no in-budget success creditYesYesYesNot availableNot availableOpen world
Pass and place a blockFull sceneRoboTwinnative-handover-block-aloha-agilexSAPIEN / PhysX CPU 3.0.0b1Aloha-AgileX · RoboTwin dual-arm modelUnmodified native predicate: block/target functional-point x,y errors <0.03m, z error <0.01m, and right gripper open. Fresh expert and native planned-path repeat both satisfy it.site-generatedofficial expert native success; independent stored-path repeat; no expert horizon; not a suite scoreYesYesYesNot availableNot availableOpen world
Lift and place the red blockFull sceneCALVINcalvin-scene-DCALVIN / PyBullet 3.2.7Franka Panda · CALVIN longer-finger variantNative lift predicate, then placement on the sliding-cabinet shelf; no reset between phasessite-generated101 native states; both source task predicates satisfied; exact independent repeat; not an official sequence scoreYesYesYesNot availableNot availableOpen world
Open drawerFull sceneRoboCasalayout1-style1-seed0robosuite 1.5.2 / MuJoCo 3.3.1Franka Panda on Omron mobile base (RoboCasa PandaOmron)OpenDrawer.check_success is drawer.is_open after ManipulateDrawer.check_success. Native reset and articulated fixture qpos are assembly evidence, not a scored task. Parsed from source, not a paper or leaderboard result.site-generatedhuman-action native success within 750 steps; two independent runs; source-matched recorded kitchenYesYesYesNot availableNot availableOpen world
Close cabinetFull sceneRoboCasalayout1-style1-seed0robosuite 1.5.2 / MuJoCo 3.3.1Franka Panda on Omron mobile base (RoboCasa PandaOmron)CloseCabinet.check_success is cabinet.is_closed after ManipulateDoor.check_success. Native reset and articulated fixture qpos are assembly evidence, not a scored task. Parsed from source, not a paper or leaderboard result.site-generatedhuman-action native success within 750 steps; two independent runs; source-matched recorded kitchenYesYesYesNot availableNot availableOpen world
Close blender lidFull sceneRoboCasalayout2-style2-seed0robosuite 1.5.2 / MuJoCo 3.3.1Franka Panda on Omron mobile base (RoboCasa PandaOmron)CloseBlenderLid.check_success is blender.get_state()['lid_on_blender'] and the gripper is farther than 0.15 m from the lid (OU.gripper_fxtr_far). Native reset and articulated fixture qpos are assembly evidence, not a scored task. Parsed from source, not a paper or leaderboard result.nonenative reset-state recorded; official Box selected members on media remotes; not a scored runYesYesNot availableNot availableNot availableOpen world
Close fridgeFull sceneRoboCasalayout3-style3-seed0robosuite 1.5.2 / MuJoCo 3.3.1Franka Panda on Omron mobile base (RoboCasa PandaOmron)CloseFridge.check_success is fridge.is_closed after ManipulateDoor.check_success. Native reset and articulated fixture qpos are assembly evidence, not a scored task. Parsed from source, not a paper or leaderboard result.nonenative reset-state recorded; official Box selected members on media remotes; not a scored runYesYesNot availableNot availableNot availableOpen world
Close toaster oven doorFull sceneRoboCasalayout4-style4-seed0robosuite 1.5.2 / MuJoCo 3.3.1Franka Panda on Omron mobile base (RoboCasa PandaOmron)CloseToasterOvenDoor.check_success is toaster_oven.is_closed in CloseToasterOvenDoor._check_success. Native reset and articulated fixture qpos are assembly evidence, not a scored task. Parsed from source, not a paper or leaderboard result.nonenative reset-state recorded; official Box selected members on media remotes; not a scored runYesYesNot availableNot availableNot availableOpen world
Navigate kitchenFull sceneRoboCasalayout5-style5-seed0robosuite 1.5.2 / MuJoCo 3.3.1Franka Panda on Omron mobile base (RoboCasa PandaOmron)NavigateKitchen.check_success is mobile base within 0.20 m of the target base pose and cos(yaw error) >= 0.98 in NavigateKitchen._check_success. Native reset and articulated fixture qpos are assembly evidence, not a scored task. Parsed from source, not a paper or leaderboard result.nonenative reset-state recorded; official Box selected members on media remotes; not a scored runYesYesNot availableNot availableNot availableOpen world
Open cabinetFull sceneRoboCasalayout7-style7-seed0robosuite 1.5.2 / MuJoCo 3.3.1Franka Panda on Omron mobile base (RoboCasa PandaOmron)OpenCabinet.check_success is cabinet.is_open after ManipulateDoor.check_success. Native reset and articulated fixture qpos are assembly evidence, not a scored task. Parsed from source, not a paper or leaderboard result.nonenative reset-state recorded; official Box selected members on media remotes; not a scored runYesYesNot availableNot availableNot availableOpen world
Open stand mixer headFull sceneRoboCasalayout8-style8-seed0robosuite 1.5.2 / MuJoCo 3.3.1Franka Panda on Omron mobile base (RoboCasa PandaOmron)OpenStandMixerHead.check_success is stand_mixer.get_state(env)['head'] > 0.99 in OpenStandMixerHead._check_success. Native reset and articulated fixture qpos are assembly evidence, not a scored task. Parsed from source, not a paper or leaderboard result.nonenative reset-state recorded; official Box selected members on media remotes; not a scored runYesYesNot availableNot availableNot availableOpen world
Pick place counter to cabinetFull sceneRoboCasalayout9-style9-seed0robosuite 1.5.2 / MuJoCo 3.3.1Franka Panda on Omron mobile base (RoboCasa PandaOmron)PickPlaceCounterToCabinet.check_success is OU.obj_inside_of(obj, cabinet) and OU.gripper_obj_far in PickPlaceCounterToCabinet._check_success. Native reset and articulated fixture qpos are assembly evidence, not a scored task. Parsed from source, not a paper or leaderboard result.nonenative reset-state recorded; official Box selected members on media remotes; not a scored runYesYesNot availableNot availableNot availableOpen world
Pick place drawer to counterFull sceneRoboCasalayout10-style10-seed0robosuite 1.5.2 / MuJoCo 3.3.1Franka Panda on Omron mobile base (RoboCasa PandaOmron)PickPlaceDrawerToCounter.check_success is OU.check_obj_any_counter_contact(obj) and OU.gripper_obj_far in PickPlaceDrawerToCounter._check_success. Native reset and articulated fixture qpos are assembly evidence, not a scored task. Parsed from source, not a paper or leaderboard result.nonenative reset-state recorded; official Box selected members on media remotes; not a scored runYesYesNot availableNot availableNot availableOpen world
Navigate to the sugar boxFull sceneHabitat / ReplicaCADreplicacad-v3-sc3-staging-18Habitat-Lab / Habitat-Sim / Bullet 0.3.3Fetch · Habitat suction variantHorizontal distance below 1.5 m, facing-angle error below 0.261799 rad, and explicit stop. This episode reaches the 400-action limit without success; final distance 4.11349 m. Task type is a Habitat registry identifier, not an upstream Gym registration.site-generated401 native states; exact independent repeat and desktop frame checks; failed at original task deadlineYesYesYesNot availableNot availableOpen world
Navigate to the candleFull sceneMolmoSpaces navigationprocthor-test-0MuJoCo 3.5.0RB-Y1 · source holonomic simulation presetPlanar distance below 1.5 m and positive head-camera visibilitysite-generated212 native states; selected goal reached; exact independent repeat; not a suite scoreYesYesYesNot availableNot availableOpen world
Four-room homeFull sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 1Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 2Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 3Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 4Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 5Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 6Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 7Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 8Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 9Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
7-room home · 10Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 11Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
7-room home · 12Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 13Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 14Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 15Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 16Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
3-room home · 17Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 18Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 19Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 20Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 21Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 22Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 23Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 24Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 25Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
7-room home · 26Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 27Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 28Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 29Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 30Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
6-room home · 31Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
7-room home · 32Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
3-room home · 33Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
5-room home · 34Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 35Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 36Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
6-room home · 37Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 38Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 39Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 40Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
10-room home · 41Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 42Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 43Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 44Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
10-room home · 45Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 46Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 47Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 48Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 49Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 50Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 51Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 52Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
5-room home · 53Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 54Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 55Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
5-room home · 56Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 57Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
5-room home · 58Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
3-room home · 59Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 60Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 61Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 62Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
6-room home · 63Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 64Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
7-room home · 65Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
6-room home · 66Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
5-room home · 67Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
10-room home · 68Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 69Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
7-room home · 70Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 71Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 72Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 73Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 74Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 75Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 76Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 77Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
10-room home · 78Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
3-room home · 79Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 80Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 81Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 82Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
5-room home · 83Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
8-room home · 84Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 85Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 86Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
7-room home · 87Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 88Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
7-room home · 89Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 90Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
4-room home · 91Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
8-room home · 92Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 93Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
2-room home · 94Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 95Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 96Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
3-room home · 97Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
10-room home · 98Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
1-room home · 99Full sceneProcTHOR via MolmoSpacesProcTHOR via MolmoSpacesMuJoCo 3.5.0No robot assignedNo evaluation task definednonecomplete converted scene; native kinematics checked; no scored runYesYesNot availableNot availableNot availableOpen world
Navigate the warehouseFull sceneOpen Navigationopennav-warehouseGazebo Sim / DART / ROS Jazzy / Nav2 8.15.0Open Navigation benchmark forkliftBoth navigation legs and timed handling waits complete; no physical pallet manipulationsite-generated11,847 measured body states and 960 camera images; original full warehouse; native mission completion, not a workload scoreYesYesYesNot availableNot availableOpen world
Navigate the woodlandFull sceneForest3Dforest3dGazebo Sim / DART / ROS Jazzy 8.15.0Clearpath HuskyReach and hold within 0.6 m of the declared goal for one second under a 120-second limitsite-generated1,163 measured body states and 315 camera images; generated woodland; authored goal completion, not an upstream benchmark scoreYesYesYesNot availableNot availableOpen world

Class definition

Columns identify suites, datasets or training corpora; rows preserve each source’s scale unit.

What stays out

Policy scores, payload and IFR counts belong elsewhere. Galbot G1, Unitree G1 and Unitree H1 are distinct embodiments, never interchangeable. Announced robots without a sheet do not enter these tables.

One class per table

No two classes share a “task count” column.

The classes: closed-loop sim manipulation, VLA-focused manipulation, real-to-sim eval, grasp synthesis, VLN, tracking, spatial VQA, embodied QA, humanoid tracking, humanoid whole-body sim, and training corpora.

Paper scale, not a ranking

Published counts stay in the paper’s unit: tasks, episodes, grasps, hours, frames. Derived charts on this page count named columns, not performance.

Evidence grade R

Suite identity is a research claim. Official competition pages are manuals for status only. — means the inspected source did not publish a comparable figure.

Not a table row. Galbot ET1 has no public eval sheet.
ET1 software lineage

AstraBrain-Agent is a launch architecture. LDA-1B, WAM-TTT, LATENT, and Humanoid-GPT explain research lineage; they are not copied into these suite columns as product checkpoints.

Coverage on this page

These totals are derived from the tables below. They are not hub data-stat counters and not a quality score. “Task” is not a shared unit across tables.

Identity tables
16
One data-class each
Named suite columns
28
Eval suites and corpora, not robots
Role groups
8
Charts count columns, not scores
Training corpora
5
Hours ≠ trajectories ≠ frames

Retrieved from the papers and official project pages cited in each caption.

Suite map

Physical form still controls hardware comparability on other pages. Here the split is evaluation role. Cards jump to the owning table.

Simulation columns: the six closed-loop manipulation suites, VLABench, RoboTwin 2.0, BEHAVIOR-1K, ALFRED, EVT-Bench, and HumanoidBench.

Real, dataset and image-QA columns

Real or real-imagery: SIMPLER’s two setups, FurnitureBench, Open6DOR, Room-to-Room, and OpenEQA. Dataset / mocap / corpus: two DexGraspNet columns, GAPartNet, HumanTracker, and the five training corpora. OmniSpatial is image QA.

Manipulation evals

Closed-loop simulation, VLA-focused simulation, paired real-to-sim, and real furniture assembly stay in four tables. Do not add their task counts.

Closed-loop simulated manipulation

Sources: RLBench [R1]; RLBench site [R2]; CALVIN [R3]; CALVIN code [R4]; LIBERO [R5]; LIBERO site [R6]; ManiSkill2 [R7]; ManiSkill2 site [R8]; Meta-World [R9]; Meta-World site [R10]; RoboCasa [R11]; RoboCasa site [R12]. A “task” here is each paper’s own unit. Do not join these columns.
MetricRLBenchCALVINLIBEROManiSkill2Meta-WorldRoboCasa
Identity
Kind#closed-loop simulated manipulation benchmark [R1]language-conditioned simulated manipulation benchmark [R3]lifelong language-conditioned simulated manipulation benchmark [R5]simulated manipulation benchmark across embodiments and object sets [R7]multi-task / meta-learning simulated manipulation benchmark [R9]kitchen simulation framework and evaluation task set [R11]
First public date#arXiv 2019-09-26 [R1]arXiv 2021-12-06 [R3]arXiv 2023-06-05 [R5]arXiv 2023-02-09 [R7]arXiv 2019-10-24 [R9]arXiv 2024-06-04 [R11]
Paper#arXiv:1909.12271 [R1]arXiv:2112.03227 [R3]arXiv:2306.03310 [R5]arXiv:2302.04659 [R7]arXiv:1910.10897 [R9]arXiv:2406.02523 [R11]
Scale
Published scale#100 unique hand-designed tasks [R1]4 environments; 34 subtasks versus 18 prior; ~24 h play data; 20K language directives [R3]130 language-conditioned tasks in 4 suites (Spatial, Object, Goal: 10 tasks each; LIBERO-100) [R5]20 task families; 2000+ objects; 4 million+ demonstration frames [R7]50 distinct manipulation tasks [R9]100 tasks (25 atomic + 75 composite); 120 kitchen scenes; 2,509 objects; 153 categories; 100K trajectories [R11]
Medium#simulation [R1]simulation [R3]simulation [R5]simulation [R7]simulation [R9]kitchen simulation [R11]
Embodiment in the source#Franka Panda [R1]Franka Panda 7-DOF [R3]tabletop manipulator in the paper’s suites [R5]stationary or mobile-base; single-arm or dual-arm; rigid or soft-body [R7]Sawyer [R9]kitchen robots in the paper, including mobile platforms and humanoid robots [R11]
Engine / renderer#V-REP (CoppeliaSim) [R1]PyBullet [R3]—SAPIEN [R7]MuJoCo [R9]simulation framework on the project site [R12]
Primary metric family#task success on the paper’s 100-task set [R1]multi-step language instruction success in the paper’s protocol [R3]lifelong / sequential transfer success on the four suites [R5]task-family success in the paper’s protocol [R7]multi-task and meta-learning success on the 50-task set [R9]atomic and composite kitchen-task success in the paper’s protocol [R11]
Language-conditioned#task names and descriptions; not a CALVIN-style language-conditioned suite [R1]yes — 20K language directives [R3]yes — 130 language-conditioned tasks [R5]not published as a language-instruction suite [R7]not published as a language-instruction suite [R9]yes — language goals in the paper’s BC policy; composite tasks from LLM guidance [R11]
Access
Public code#yes — official project publishes code [R2]yes — official project publishes code [R4]yes — official project publishes code [R6]yes — official project publishes code [R8]yes — official project publishes code [R10]yes — official project publishes code [R12]
Public leaderboard#——————
Claim boundary#identity and published scale only; not a method leaderboard [R1]identity and published scale only; not a method leaderboard [R3]paper training protocol is 50 demonstrations per task; that is a protocol, not a second task count, and not a 65k-demo figure from third-party pages [R5]identity and published scale only; “task family” is not the same unit as RLBench’s 100 tasks [R7]identity and published scale only; Sawyer in simulation is not a product SKU column [R9]body figures 2,509 objects and 153 categories; abstract rounds to 2,500+ / 150+. Not a success-rate table. Current docs advertise 365 tasks; that branding is not this paper’s 100/120 scale and is not a verified explorer count [R11] [R46]

VLA-focused manipulation

These suites target different failure surfaces. Their success rates are not joined.

Sources: VLABench paper [R32]; VLABench project [R33]; RoboTwin 2.0 paper [R34]; RoboTwin 2.0 project [R35]. Identity and protocol only; method scores remain in the papers and official leaderboards.
MetricVLABenchRoboTwin 2.0
Identity
Kind#language-conditioned manipulation benchmark for VLAs, foundation-model workflows, and VLMs [R32]scalable bimanual data generator and policy-generalization benchmark [R34]
First public date#arXiv 2024-12-24 [R32]arXiv 2025-06-22 [R34]
Paper#arXiv:2412.18194; ICCV 2025 [R32] [R33]arXiv:2506.18088 [R34]
Scale and protocol
Task structure#100 task categories: 60 primitive + 40 composite [R32]50 dual-arm tasks in the paper; the project describes over 50 supported tasks [R34] [R35]
Asset library#2,164 objects across 163 categories [R32]RoboTwin-OD: 731 objects across 147 categories [R34]
Released trajectories#standard evaluation episodes and primitive-task fine-tuning data are public; no one suite-wide trajectory count is stated [R33]100,000+ pre-collected expert trajectories across 50 tasks and 5 embodiments [R34]
Evaluation scope#6 capability dimensions: mesh / texture, spatial, common sense / knowledge, semantic instruction, physical laws, and long-horizon reasoning [R32]5 randomization axes: clutter, lighting, background, tabletop height, and language; clean versus randomized policy evaluation [R34]
Medium#simulation [R32]simulation benchmark and data generator with a separate sim-to-real study [R34]
Embodiment in the source#standard evaluation: 7-DoF Franka Emika Panda with parallel gripper; framework also supports other forms [R32]dual-arm pairings of Aloha-AgileX, ARX-X5, Piper, Franka, and UR5 manipulators [R34]
Engine / renderer#MuJoCo + dm_control [R32]—
Primary metric family#interactive task success + graduated Progress Score; non-interactive VLM action-sequence matching [R32]task success under clean and hard randomized conditions on the full 50-task protocol [R34]
Language-conditioned#yes — natural instructions include implicit intent, common sense, and multi-step reasoning [R32]yes — trajectory-level language is one randomization axis [R34]
Access
Public code#yes — MIT-licensed official repository [R33]yes — MIT-licensed official repository [R35]
Public data#yes — evaluation episodes and fine-tuning datasets are linked from the official project [R33]yes — object library and pre-collected trajectories are linked from the official project [R35]
Public leaderboard#incomplete — the official repository still lists standard VLA / VLM leaderboard integration as open [R33]yes — official leaderboard linked from the project [R35]
Claim boundary#100 task categories are not RoboTwin’s bimanual tasks; performance tables stay in the paper [R32]50 benchmark tasks are distinct from the 10-task code-generation study and 4-task real-world study; those method scores stay in the paper [R34]

Real-to-sim (SIMPLER)

Sources: SIMPLER paper [R13]; SIMPLER site [R14]. Columns are the two real-robot setups named in the paper. No policy success rates are copied.
MetricGoogle RobotWidowX
Identity
Kind#real-to-sim evaluation environment for RT-series setups [R13]real-to-sim evaluation environment for the BridgeData V2 WidowX setup [R13]
First public date#arXiv 2024-05-09 [R13]arXiv 2024-05-09 [R13]
Paper#arXiv:2405.05941 [R13]arXiv:2405.05941 [R13]
Scale
Published scale#~1,500 paired sim-and-real evaluation episodes across both embodiments in the paper, not a per-robot task count [R13]~1,500 paired sim-and-real evaluation episodes across both embodiments in the paper, not a per-robot task count [R13]
Medium#paired real and simulated evaluation [R13]paired real and simulated evaluation [R13]
Embodiment in the source#Google Robot (RT-series evaluation setup) [R13]WidowX / BridgeData V2 setup [R13]
Engine / renderer#open-sourced SIMPLER environments (SAPIEN in the default paper setup) [R13]open-sourced SIMPLER environments [R13]
Primary metric family#correlation of simulated vs real policy success in the paper; not copied here [R13]correlation of simulated vs real policy success in the paper; not copied here [R13]
Language-conditioned#yes — language-conditioned Google Robot tasks in the paper [R13]yes — BridgeData V2 WidowX tasks in the paper [R13]
Access
Public code#yes — official project publishes code [R14]yes — official project publishes code [R14]
Public leaderboard#——
Claim boundary#setup identity only. Do not read the paper’s policy tables into this atlas [R13]setup identity only. WidowX here is the Bridge evaluation body, not a product SKU [R13]

Real furniture assembly

Source: FurnitureBench [R15]. Real furniture assembly is not a simulated kitchen task and not SIMPLER.
MetricFurnitureBench
Identity
Kind#real furniture-assembly benchmark with teleoperation demonstrations [R15]
First public date#arXiv 2023-05-22 [R15]
Paper#arXiv:2305.12821 [R15]
Scale
Published scale#8 furniture models; 5,000+ teleoperation demonstrations; 200+ hours [R15]
Medium#real [R15]
Embodiment in the source#real robot furniture assembly as described in the paper [R15]
Engine / renderer#—
Primary metric family#assembly success on the paper’s furniture set [R15]
Language-conditioned#—
Access
Public code#yes — paper points to public code [R15]
Public leaderboard#—
Claim boundary#identity and published scale only; not a simulated kitchen suite [R15]

Everyday activity sim

BEHAVIOR-1K publishes activities, scenes, and objects. That is not CALVIN’s language-directive count.

Sources: BEHAVIOR-1K [R16]; BEHAVIOR site [R17]. An “activity” here is not a ManiSkill2 task family.
MetricBEHAVIOR-1K
Identity
Kind#everyday household-activity simulation benchmark [R16]
First public date#arXiv 2024-03-14 [R16]
Paper#arXiv:2403.09227 [R16]
Scale
Published scale#1,000 activities; 50 scenes; 9,000+ objects [R16]
Medium#simulation [R16]
Embodiment in the source#simulated household agents in the paper’s scenes [R16]
Engine / renderer#OmniGibson [R16]
Primary metric family#activity success in the paper’s protocol [R16]
Language-conditioned#activities are named household tasks; not mixed into CALVIN’s 20K directives [R16]
Access
Public code#yes — official project publishes code [R17]
Public leaderboard#—
Claim boundary#identity and published scale only; 1,000 activities are not 100 RLBench tasks [R16]

Grasp and articulated parts

Synthesis datasets are not closed-loop policy suites. DexGraspNet 2.0 uses a LEAP hand in the paper; that is not a robot payload cell.

Sources: DexGraspNet [R39]; DexGraspNet 2.0 [R40]. Grasp counts are dataset scale, not policy success.
MetricDexGraspNetDexGraspNet 2.0
Identity
Kind#large-scale synthetic dexterous grasp dataset [R39]generative dexterous grasp dataset in synthetic clutter [R40]
First public date#arXiv 2022-10-06 [R39]arXiv 2024-10-30 [R40]
Paper#arXiv:2210.02697 [R39]arXiv:2410.23004 [R40]
Scale
Published scale#1.32 million grasps; 5,355 objects [R39]1,319 objects; 8,270 scenes; 427 million grasps [R40]
Medium#synthetic [R39]synthetic clutter [R40]
Embodiment in the source#ShadowHand [R39]LEAP hand [R40]
Engine / renderer#——
Primary metric family#grasp synthesis dataset; not a closed-loop policy suite [R39]grasp synthesis dataset; not a closed-loop policy suite [R40]
Language-conditioned#——
Access
Public code#yes — paper and project publish code [R39]yes — paper and project publish code [R40]
Public leaderboard#——
Claim boundary#dataset identity only. Author method success rates are not this table [R39]LEAP hand here is the dataset’s synthesis hand, not a robot payload cell [R40]

Articulated parts

Source: GAPartNet [R41]. Part instances are not DexGraspNet grasps.
MetricGAPartNet
Identity
Kind#cross-category articulated-part perception and manipulation dataset [R41]
First public date#arXiv 2022-11-09 [R41]
Paper#arXiv:2211.05272 [R41]
Scale
Published scale#9 GAPart classes; 27 object categories; 8,489 part instances; 1,166 objects [R41]
Medium#dataset of articulated objects [R41]
Embodiment in the source#—
Engine / renderer#—
Primary metric family#part-class perception / actionable-part evaluation in the paper [R41]
Language-conditioned#—
Access
Public code#yes — paper and project publish code [R41]
Public leaderboard#—
Claim boundary#part instances are not grasp counts and not a robot SKU [R41]

Instruction, rearrangement, navigation

ALFRED is household instruction in AI2-THOR. Open6DOR is open-instruction 6-DoF rearrangement with no public scale here. Room-to-Room is VLN on real indoor scans.

Household instruction

Source: ALFRED [R18]. AI2-THOR simulation. Not Open6DOR real rearrangement and not R2R navigation.
MetricALFRED
Identity
Kind#household instruction-following benchmark in interactive visual simulation [R18]
First public date#arXiv 2019-12-03 [R18]
Paper#arXiv:1912.01734 [R18]
Scale
Published scale#25,743 English language directives; 8,055 expert demonstrations; 120 indoor scenes [R18]
Medium#simulation (AI2-THOR) [R18]
Embodiment in the source#egocentric household agent in AI2-THOR 2.0 [R18]
Engine / renderer#AI2-THOR 2.0 [R18]
Primary metric family#goal and step-instruction success in the paper’s protocol [R18]
Language-conditioned#yes — high-level goals and low-level instructions [R18]
Access
Public code#yes — paper publishes the dataset and evaluation [R18]
Public leaderboard#—
Claim boundary#body count is 25,743 directives; abstract says 25k. Simulated household instruction, not real 6-DoF rearrangement [R18]

Open-instruction rearrangement

Source: Open6DOR project [R38]. No public arXiv was posted on the lab homepage. Unpublished scale stays empty.
MetricOpen6DOR
Identity
Kind#open-instruction 6-DoF object rearrangement benchmark [R38]
First public date#IROS 2024 Oral [R38]
Paper#—
Scale
Published scale#—
Medium#real rearrangement evaluation as described on the project page [R38]
Embodiment in the source#—
Engine / renderer#—
Primary metric family#open-instruction placement, not pick-only grasping [R38]
Language-conditioned#yes — open language instructions [R38]
Access
Public code#project page [R38]
Public leaderboard#—
Claim boundary#no arXiv on the homepage; scale cells stay empty rather than guessed [R38]

Vision-and-language navigation

Sources: Room-to-Room [R19]; R2R site [R20]. Real Matterport3D imagery. Not Habitat the platform, and not ALFRED.
MetricRoom-to-Room
Identity
Kind#vision-and-language navigation on real indoor scans [R19]
First public date#arXiv 2017-11-20 [R19]
Paper#arXiv:1711.07280 [R19]
Scale
Published scale#21,567 instructions; average 29 words [R19]
Medium#real Matterport3D indoor imagery [R19]
Embodiment in the source#navigation agent on Matterport3D scans [R19]
Engine / renderer#Matterport3D [R19]
Primary metric family#instruction-following navigation success in the paper’s protocol [R19]
Language-conditioned#yes — English navigation instructions [R19]
Access
Public code#yes — official project publishes the dataset [R20]
Public leaderboard#—
Claim boundary#R2R is a VLN dataset on real scans. Habitat is a later simulator stack and is not this column [R19]

Tracking, spatial VQA, embodied QA

EVT-Bench episode counts are not TrackVLA’s 1.7 million training samples. OmniSpatial is not OpenEQA. ERQA’s 400 questions stay on the foundation-models page.

Embodied visual tracking

Source: TrackVLA [R19]. Episode counts are EVT-Bench. 1.7 million is TrackVLA’s training mixture, not the eval suite.
MetricEVT-Bench
Identity
Kind#embodied visual tracking benchmark introduced with TrackVLA [R19]
First public date#arXiv 2025-05-29 [R19]
Paper#arXiv:2505.23189 [R19]
Scale
Published scale#25,986 episodes; 100 avatars; 804 scenes (HM3D + MP3D); train 21,771 / test 4,215; three sub-tasks [R19]
Medium#simulation (HM3D and MP3D scenes) [R19]
Embodiment in the source#simulated tracking agent; 100 humanoid avatars in the benchmark [R19]
Engine / renderer#—
Primary metric family#success rate, episode length, tracking rate, and collision rate in the paper [R19]
Language-conditioned#yes — language descriptions of the target [R19]
Access
Public code#paper states EVT-Bench would be made public [R19]
Public leaderboard#—
Claim boundary#1.7 million samples in the TrackVLA abstract is the training mixture (recognition + tracking), not the EVT-Bench episode count [R19]

Spatial VLM benchmark

Source: OmniSpatial [R37]. VLM spatial QA. Not OpenEQA and not a motor-control suite.
MetricOmniSpatial
Identity
Kind#spatial-reasoning benchmark for vision-language models [R37]
First public date#arXiv 2025-06-03 [R37]
Paper#arXiv:2506.03135 [R37]
Scale
Published scale#4 categories; 50 subcategories; 8.4K+ QA pairs [R37]
Medium#image / VQA benchmark [R37]
Embodiment in the source#—
Engine / renderer#—
Primary metric family#spatial QA accuracy in the paper [R37]
Language-conditioned#yes — language questions over images [R37]
Access
Public code#yes — paper and project publish code [R37]
Public leaderboard#—
Claim boundary#not an embodied motor suite and not OpenEQA [R37]

Embodied question answering

Source: OpenEQA project [R21]. CVPR 2024. The project bibtex has no arXiv id; none is invented.
MetricOpenEQA
Identity
Kind#open-vocabulary embodied question answering benchmark [R21]
First public date#CVPR 2024 [R21]
Paper#—
Scale
Published scale#1,600+ human-generated questions; 180+ real-world environments [R21]
Medium#real environments (episodic memory and active exploration settings) [R21]
Embodiment in the source#EQA agent as defined on the project page [R21]
Engine / renderer#—
Primary metric family#LLM-Match agreement with human answers on the project protocol [R21]
Language-conditioned#yes — untemplated natural-language questions [R21]
Access
Public code#project page [R21]
Public leaderboard#—
Claim boundary#no arXiv id in the project bibtex. Not OmniSpatial and not ERQA’s 400 Gemini questions [R21]

Humanoid motion

HumanTracker scores trackers on mocap. HumanoidBench is a MuJoCo whole-body task suite whose primary agent is Unitree H1 with two Shadow Hands. They do not share a task column.

HumanTracker

Source: HumanTracker [R36]. Motion-tracking evaluation. Not HumanoidBench locomotion/manipulation tasks.
MetricHumanTracker
Identity
Kind#humanoid motion-tracking benchmark with a preference-aligned metric [R36]
First public date#arXiv 2026-08-24 [R36]
Paper#arXiv:2608.13555 [R36]
Scale
Published scale#~153 hours optical mocap; 4 motion families; ~25K clips; HumanScore trained on 12K pairs / 24K motions [R36]
Medium#optical motion capture retargeted to a simulated humanoid [R36]
Embodiment in the source#29-DoF humanoid qpos representation in the paper’s evaluator [R36]
Engine / renderer#MuJoCo evaluation entry point in the paper [R36]
Primary metric family#completion, MPJPE, and HumanScore (0–100) in the paper [R36]
Language-conditioned#text labels on clips; not a household instruction suite [R36]
Access
Public code#yes — paper lists official code [R36]
Public leaderboard#—
Claim boundary#Humanoid-GPT is one evaluated tracker, not the benchmark body. This is not HumanoidBench and not a Galbot product column [R36]

HumanoidBench

Sources: HumanoidBench [R22]; HumanoidBench site [R23]. Primary agent in the paper is Unitree H1 with two Shadow Hands. Not Galbot G1 and not Unitree G1 as the primary body.
MetricHumanoidBench
Identity
Kind#simulated whole-body locomotion and manipulation benchmark [R22]
First public date#arXiv 2024-03-15 [R22]
Paper#arXiv:2403.10506 [R22]
Scale
Published scale#15 manipulation + 12 locomotion tasks (27 tasks) [R22]
Medium#simulation [R22]
Embodiment in the source#Unitree H1 with two Shadow Hands as the primary agent [R22]
Engine / renderer#MuJoCo [R22]
Primary metric family#RL task return / success on the paper’s 27-task set [R22]
Language-conditioned#—
Access
Public code#yes — official project publishes code [R23]
Public leaderboard#—
Claim boundary#optional other simulator models in the paper (including a Unitree G1 model) are not this column and are not Galbot G1. Not HumanTracker [R22]

Explore worlds assembles twenty official XML fragments [R36]: seven locomotion/athletic lanes, three joint-range courses and ten object/room scenes.

Capability labels

Preview, full-scene and recorded-replay capabilities are labeled separately. Task names stay out of this suite-identity table; preview is not evaluation.

Training corpora

These rows are pretraining mixtures, not evaluation leaderboards. Do not add hours to trajectories or frames.

Sources: Open X-Embodiment [R24]; OXE site [R25]; DROID [R26]; DROID site [R27]; BridgeData V2 [R28]; BridgeData site [R29]; LDA-1B / EI-30k [R9]; GraspVLA / SynGrasp-1B [R17]. Hours, trajectories, and frames are different units. Do not add them.
MetricOpen X-EmbodimentDROIDBridgeData V2EI-30kSynGrasp-1B
Identity
Kind#multi-embodiment robot-learning dataset pool [R24]in-the-wild robot manipulation dataset [R26]multi-environment robot demonstration dataset [R28]mixed human and robot embodied pretraining corpus used with LDA-1B [R9]synthetic VLA pretraining frames used with GraspVLA [R17]
First public date#arXiv 2023-10-13 [R24]arXiv 2024-03-19 [R26]arXiv 2023-08-24 [R28]arXiv 2026-02-16 [R9]arXiv 2025-05-06 [R17]
Paper#arXiv:2310.08864 [R24]arXiv:2403.12945 [R26]arXiv:2308.12952 [R28]arXiv:2602.12215 [R9]arXiv:2505.03233 [R17]
Scale
Published scale#1M+ trajectories; 22 embodiments; 60 datasets; 34 labs; 527 skills; 160266 tasks (body). Abstract: 22 robots, 21 institutions, 527 skills, 160266 tasks [R24]76k trajectories; 350 hours; 564 scenes; 86 tasks [R26]60,096 trajectories; 24 environments [R28]30k+ hours mixed-quality human and robot data [R9]1 billion synthetic VLA frames [R17]
Medium#real robot trajectories pooled from many datasets [R24]real teleoperated trajectories [R26]real demonstrations [R28]mixed real, sim, labeled, and unlabeled human and robot data [R9]synthetic [R17]
Embodiment in the source#22 embodiments: single arms, bi-manual robots, and quadrupeds [R24]Franka Panda stack [R26]WidowX-class Bridge robots in the paper [R28]human video plus robot trajectories; LDA-1B real figures use Galbot G1 and Unitree G1 variants [R9]synthetic grasping VLA frames; not a named robot SKU [R17]
Engine / renderer#RLDS / OXE distribution [R25]DROID distribution [R27]BridgeData V2 distribution [R29]LeRobot-format corpus described in the LDA paper [R9]—
Primary metric family#pretraining corpus; not an eval leaderboard [R24]pretraining corpus; not an eval leaderboard [R26]pretraining corpus; not an eval leaderboard [R28]pretraining corpus for a world-action model [R9]pretraining frames for GraspVLA [R17]
Language-conditioned#language annotations vary by constituent dataset [R24]language-annotated tasks in the paper [R26]language-annotated demonstrations in the paper [R28]mixed labeled and unlabeled [R9]synthetic VLA frames with action data in the paper [R17]
Access
Public code#yes — official project publishes the dataset [R25]yes — official project publishes the dataset [R27]yes — official project publishes the dataset [R29]described with LDA-1B; public dump as stated in that paper [R9]promised with GraspVLA; check the project page for release [R17]
Public leaderboard#—————
Claim boundary#abstract uses 21 institutions; body uses 34 labs / 60 datasets. Both stay attributed. Not an evaluation suite [R24]76k trajectories and 350 hours are the same corpus in two units, not two datasets. Abstract collector counts are not reconciled here [R26]not SIMPLER’s WidowX eval column [R28]hours are not trajectories. Not EVT-Bench [R9]frames are not hours or trajectories. Not DexGraspNet’s 1.32 million grasps [R17]

Lab-owned special-env pins

Scale for HumanTracker, OmniSpatial, Open6DOR, DexGraspNet, GAPartNet, EVT-Bench, and EI-30k lives in the tables above.

Research pins and UrbanVLA

These pins stay on Research so existing permalinks keep working. UrbanVLA’s outdoor eval is the paper’s own suite, not a separately named public benchmark.

Simulation platforms

A renderer is not a VLN dataset. Habitat numbers stay on this card so they are not mixed into Room-to-Room.

Habitat-Sim

Platform paper: Habitat-Sim is a high-performance 3D simulator. On a Matterport3D scene it reports several thousand frames per second single-threaded, and over 10,000 fps multi-process on one GPU.

Habitat-API defines tasks such as navigation, instruction following, and question answering on top of that simulator. That is not the Room-to-Room instruction count. [R30] [R31]

Competitions and field trials

Official organisation pages only. Status and identity, not scores, payloads, or invented participant counts.

RoboCup

Ongoing robot-soccer and related leagues run by the RoboCup Federation. [M1]

DARPA Robotics Challenge

Completed disaster-response trial series. Historical programme identity only. [M2]

ANA Avatar XPRIZE

Completed avatar / telepresence prize. [M3]

CYBATHLON

ETH Zurich assistive-device championship. [M4]

EUROBENCH

EU benchmarking framework for biped systems; organisation page, not a spec table. [M5]

How this atlas connects

Search indexes this page once the landscape export is rebuilt. Compare can open a single table; it must not join “task” rows across classes. Research keeps media pins. Foundation-model pages keep policy scores.